Thanks developers, this definitely does bring back those awesome times in gaming us older gamers remember. Akklaim within an hour and a half gave the go ahead for everyone to begin selling the game the on Friday the 10th of September BEFORE Mortal Monday. Or, during one of the best times right before the original Mortal Kombat went on sale on what was supposed to be Mortal Monday in 1993 instead the game went on sale when someone (I refuse to mention who) called up Akklaim and asked why the game was not on sale yet when several stores in the ********* areas of ***** broke the street date and started selling the game. Like that day back in March of 1993 when Castlevania Bloodlines came out for sale suddenly or the time during Christmas that Toys R Us had a HUGE sale on Sega and Nintendo games and spending 80 bucks buying 2 or 3 smaller titles or 1 or 2 Triple A titles. The linear, 8-bit style sequences were an absolute blast. I had an absolute blast with the first six hours of the game. For me as an older gamer and one that remembers playing those games or getting up on the day of game release, waiting to drive up to the local Babbages or Software ETC to buy a new game similar to this it definitely does bring back old but very good memories. The Fallen 2,280 1 I beat The Messenger over the weekend, a throwback to the NES Ninja Gaiden-style action platformer. The idea to make this game as close to an NES game is very novel, and a very cute idea, but it also held back the game immensely.It definitely has an 8-bit presentation to the graphics as well. I literally have no idea what the story is because I skipped all the cut scenes and dialogue out of anger and simply wanted to beat this game and put it behind me. But I am very stubborn and competitive, so I felt the need to beat it, the hate growing more and more after each unfair death. I beat the game in 9.5 hours and hated most of it. The rest of the specials also felt awkward at best. Also the wall climb and jumping felt pretty bad, a little less of an issue that the other examples I gave, but still, locking onto walls when you don't want to is a nuisance. It also has a bit of Shatterhand and Metroid vibes to it. Both combatants have access to all equipment, upgrades and abilities. Victory Conditions: KO, death, incap, BFR. It has a lot of classic NES games built into and not just ninja games either like Ninja Gaiden and Shadow of the Ninja. Hero (The Messenger) VS Shadow (Cyber Shadow) Location: Abandoned Temple. The last thing a person wants in a game built to be brutally difficult, is his or her controls to be imprecise. Cyber Shadow is the latest indie game trying to harken back to the days of old Nintendo. The old adage of "Tough but Fair", does not apply to this game at all. Because of the controls, mind you, not the fact that the enemies defeated you fair and square. Both of those things throwing your timing off in the most crucial of moments and dying because of it. In the heat of the moment when you need precision movement, you will find yourself running even though you didn't want to, or parrying something accidently and putting yourself in a bad situation. Steady upgrades mean youll be introduced to new mechanics for most of the adventure, keeping things. The most glaring issues were the parry system and the running system. Cyber Shadow isnt afraid to just be what it is: an unapologetic, retro-inspired action game. So in forcing the limitation upon himself, he created a control scheme that feels clunky and unresponsive. He wanted not only the gameplay, visuals, and music to feel like an NES title, but he also wanted the control scheme to feel like an NES title, using only the A, B, and D-Pad buttons for gameplay purposes. The games developer was hell bound on not just making Cyber Shadow an homage to the NES era of games, but rather a replica of an NES game. The L, R, ZR, ZL, X, Y, Right Analog, and Left Analog are all unused. The game breaking decision was to omit 80% of the buttons on your controller. Unfortunately, though, the decision is game breaking. I would have given the game an 8-9 out of 10 easily. Outside of one game breaking decision, this game is for the most part absolutely very well done. If you think that's bad, go ahead, try making yourself a game without anyone else to help you. If Cyber Shadow had learned from that one and applied a similar approach, not even in the enemy design, but at the very least in the control scheme of the player, it would be a lot better and I don't think that other people who have already beaten it can understand that, because they haven't experienced the same. Bottom line: Cyber Shadow did really really well for a fresh release of a decent length made by ONE PERSON. And is also a much longer game (secrets included). This review contains spoilers, click expand to view. The Messenger has also been around for longer.
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